AI Assets Galore!
[AI] Free Medieval Village Assets » Devlog
I'm making AI game assets for you!
These assets are based off images generated using AI. I'm refining them to a point where they are usable in game engines. For each project, I try to stick to a specific topic and make more assets over time. In this case it's Medieval Village elements.
I enjoy doing this, so please take what you want and use it in any way you desire. I'll try to keep this updated frequently and give you more fun images to play around with.
My workflow is as follows:
- I choose a topic and iterate on prompts for generate images until I'm satisfied with the general theme
- I refine the background generation, edges, sizes and variety of the generated images
- I work through each image in Photoshop and ensure that everything is clean (this is an iterative process - if I see hard edges or irregularities I may clean up older assets repeatedly)
- I put together sets of assets that go well together and try to make them as complete as possible (houses are not enough - you need grass patches, roads, etc. as well!)
If you see any issues, have ideas, or just want to share your thoughts, please do so in the comments section! Thank you!
Files
ai_medieval_village.zip 336 kB
Jun 22, 2023
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[AI] Free Medieval Village Assets
Medieval Village Buildings and Elements, made with AI!
Status | Released |
Category | Assets |
Author | fairlight1337 |
Genre | Adventure |
Tags | Asset Pack, Medieval, nature, Tileset |
More posts
- Isometric game assets!Jul 18, 2023
- New guide on making assets Godot ready!Jul 11, 2023
- Creating Assets with MidJourney!Jul 05, 2023
- A new guide series on assets!Jun 30, 2023
- Godot compatible assets! PSDs!Jun 24, 2023
- More path elements, and edge refinementJun 24, 2023
- Adding corner paths, fixing bannerJun 22, 2023
- Hard edge removalJun 22, 2023
- New assets and restructured filesJun 22, 2023
- Restructuring EffortsJun 22, 2023
Comments
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Pretty cool, Stable Diffusion or Midjourney?
That’s MidJourney! I tried SD too, but the results are a lot less consistent. Also creating variations on MJ is just so much easier, so I went with that.
I agree, I hope someone cracks the prompt code to getting the same results in SD so you can avoid the cost though. I hear it's just that MJ takes the user prompt and adds pre built strings to it which creates the better results & consistency. I have seen people dial in extremely detailed prompts to get very similar results.