Godot compatible assets! PSDs!


All assets are not Godot 4.0 tileset compatible!

I went through all assets and made sure that they align well with Godot 4.0's tileset system. You can not just import the .pngs into your project and start playing around with them.

Specifically paths work with the Terrain system in Godot as well. You can define the path elements you want from the tiles, create a terrain mapping, and start dragging paths - and they will align nicely!

All assets now also as PSDs!

All asset files are now also available as PSD files. The download archive contains both versions. So if you don't feel like cutting and pasting pixels, you can conveniently select single objects as layers and move or copy them.

More edge refinement!

I took the time to refine more edges and make tiles look nicer on the included seamless grass texture. Let me know if anything looks ugly and I'll try to fix it.

Path ends!

The paths now also have end markers. That means your path can end in the middle of a tile, which makes it possible to have it lead into a house or end at any other structure. Look at the last new screenshot attached to this post, it's shown there.

That's it for today! Happy decorating!

Files

ai_medieval_village.zip 15 MB
Jun 24, 2023

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